About Micro1: Job Title: TypeScript + Rust DeveloperJob Type: ContractorLocation: RemoteJob Summary:We are seeking an expert TypeScript + Rust Developer to join our customer’s team, contributing to cutting-edge AI training and codebase modernization projects. You will play a critical role in producing high-quality human data while leveraging your deep expertise in TypeScript and Rust to support major migrations and rewrites. This is an opportunity to make a substantial impact on innovative systems alongside a talented, globally distributed team.Key Responsibilities:Collaborate with cross-functional teams to deliver robust solutions in TypeScript and Rust.Design, implement, and refactor complex systems, with a focus on codebase migrations or rewrites between language ecosystems.Create and curate high-quality human data for AI training and evaluation tasks.Follow best practices for software engineering, including code reviews, testing, and documentation.Communicate technical concepts clearly via written and verbal communication to both technical and non-technical stakeholders.Troubleshoot, debug, and optimize codebases in both TypeScript and Rust environments.Maintain 6+ hours of daily work overlap with the Eastern Time zone to ensure effective collaboration.Required Skills and Qualifications:5+ years of professional software development experience, with a proven track record of production-level work.Idiomatic fluency in TypeScript and Rust, demonstrated through hands-on experience.Strong background in codebase migrations, rewrites, or working within multiple language environments.Excellent written and verbal communication skills, with the ability to explain complex technical issues clearly.Experience producing or working with human-labeled data, ideally for AI or ML applications.Ability to work independently and as part of a remote, global team.Fluent English proficiency.Preferred Qualifications:Previous experience on AI/ML data engineering or data labeling teams.Contributions to open-source TypeScript or Rust projects.Background in developing scalable cloud-native applications.
About Micro1: Job Title: Python Game Developer (Panda3D)Job Type: ContractLocation: RemoteJob Summary:Join our customer's team as an expert Pyhton Game Developer (Panda3D), where you’ll contribute to cutting-edge AI training projects using one of the most robust and flexible open-source game engines. This specialized role focuses on harnessing Panda3D’s capabilities to deliver immersive, high-performance simulations compatible with both legacy and contemporary hardware.Key Responsibilities:• Design, develop, and optimize 3D game simulations and environments using Panda3D for AI training applications.• Collaborate with multidisciplinary teams to transform requirements into technical solutions.• Implement, maintain, and debug Python and C++ codebases integrated with Panda3D.• Contribute to version control workflows using GitHub to ensure smooth project collaboration.• Ensure cross-platform compatibility and performance across diverse hardware configurations.• Document architectural decisions, code, and processes clearly to support collaborative development.• Actively participate in code reviews, brainstorming sessions, and team meetings, emphasizing exceptional verbal and written communication.Required Skills and Qualifications:• Proven, hands-on experience developing with Panda3D—experience with similar engines does not substitute.• Advanced proficiency in Python and C++ programming languages.• Strong command of GitHub for code management, branching, and pull requests.• Deep understanding of 3D graphics pipelines, simulation logic, and cross-platform development.• Exceptional written and verbal communication skills—clear documentation and collaboration are critical.• Ability to work independently in a remote environment, meeting deadlines with minimal supervision.• Demonstrated attention to detail and a problem-solving mindset.Preferred Qualifications:• Prior game development experience for AI, simulation, or training purposes.• Familiarity with optimizing 3D assets for performance across a range of hardware.• Background in collaborative, distributed Agile environments.
Github
Python
C++
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About Micro1: Job Title: Junior Game Developer (Java / libGDX)Job Type: ContractorLocation: RemoteJob Summary:Join our customer's team as a Junior Game Developer focusing on Java and libGDX technologies for AI training initiatives. This is an exciting opportunity to develop and enhance interactive game modules while collaborating with AI experts to create impactful data-driven solutions. Grow your skills in a supportive environment where your passion for both gaming and code will drive innovation.Key Responsibilities:Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.Implement basic game mechanics including sprite management, game loops, and input handling.Troubleshoot and debug code to ensure optimal performance and reliability of game modules.Participate in code reviews and contribute to the improvement of internal coding standards.Document technical processes and game development workflows clearly for cross-functional teams.Communicate effectively with team members, providing regular status updates and seeking feedback.Required Skills and Qualifications:Basic knowledge of Java programming and object-oriented principles.Hands-on experience with libGDX through coursework, personal projects, or prototypes.Understanding of fundamental game development concepts such as game loops, sprites, and input management.Strong written and verbal communication skills, with a focus on clear technical documentation.Ability to work collaboratively in a fully remote team environment.Demonstrated interest and initiative in building games or interactive applications.Willingness to complete an AI interview as part of the selection process.Preferred Qualifications:Portfolio of small games or demo projects (GitHub links or playable demos encouraged).Familiarity with vectors, collision detection, or basic 2D physics.Experience using Git for version control and collaborative development.
About Micro1: Job Title: Cross-Platform Engine Developer (Cocos2d-x)Job Type: ContractorLocation: RemoteJob Summary:Join our customer's team as a Cross-Platform Engine Developer specializing in Cocos2d-x! In this role, you'll be instrumental in building and optimizing high-performance 2D and lightweight 3D games across mobile, desktop, and console platforms. Bring your engine expertise and passion for games to deliver immersive and scalable experiences for a global audience.Key Responsibilities:Design, develop, and maintain game engine features using Cocos2d-x in C++.Optimize memory usage, rendering performance, and platform-specific integrations for multiple devices.Ensure scalable and maintainable game architectures suitable for global game releases.Collaborate closely with designers, artists, and QA teams to implement and refine features.Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.Stay updated on the latest advancements in game engine technology and suggest improvements.Communicate technical concepts clearly and effectively, both in writing and verbally, within a distributed team environment.Required Skills and Qualifications:Proven experience developing with Cocos2d-x and C++ in high-performance game projects.Strong background in computer graphics, rendering pipelines, and memory optimization.Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.Deep understanding of cross-platform development challenges and solutions.Exceptional written and verbal communication skills, with a collaborative mindset.Strong problem-solving aptitude and attention to detail in complex technical environments.Ability to thrive in a remote, fast-paced, and globally distributed team.Preferred Qualifications:Experience with lightweight 3D engine features or hybrid 2D/3D game projects.Familiarity with global release processes and scalable game architecture best practices.Background in optimizing games for resource-constrained or high-latency environments.
Cocos2d-x
Game development
About Micro1: Job Title: LibreSprite ExpertJob Type: ContractLocation: RemoteJob SummaryWe’re looking for a Pixel Artist who enjoys creating animations and wants to be part of something a bit different.In this role, you’ll not only build high-quality pixel art and animations, but also help train AI by sharing how you think and work. You’ll capture parts of your creative process and explain your decisions- helping shape how AI understands real-world artistic workflows.If you enjoy working independently, experimenting with animation, and breaking down your process, this is a great fit.Key Responsibilities:Create pixel art assets and animations from concept to final exportDesign sprites, tilesets, UI elements, and other 2D game assetsAnimate characters and objects using standard pixel art workflowsCapture your workflow (screen recording and/or written/voice explanations)Explain your creative decisions, techniques, and approach in a clear wayCollaborate with a remote team and follow simple project guidelinesRequired Skills and Qualifications:Strong experience with pixel art and animationComfortable using tools like LibreSprite, Aseprite, or similarA portfolio that shows your pixel art and animation workAbility to work independently and manage your own tasksClear communication — able to explain how and why you create thingsPreferred Qualifications:Experience creating assets for games or interactive projectsFamiliarity with sprite sheets, tilesets, and animation workflowsExperience recording tutorials, walkthroughs, or explaining your workInterest in AI, creative tools, or emerging tech
Libresprite
Pixel art
Graphic design
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